<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gv5f9f9p:za644mzlzvke" version="2">
	<created_date>Nov 18, 2011</created_date>
	<modified_date>Nov 18, 2011 12:17 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Olive Slime Creature (Human)</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Brown</eyes>
		<hair>Blond, Wavy, Long</hair>
		<skin>Dark Brown</skin>
		<handedness>Right</handedness>
		<height>5' 11"</height>
		<weight>163 lb</weight>
		<SM>0</SM>
		<gender>N/A</gender>
		<race>Olive Slime Creature</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>928</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Olive Slime Creature</name>
			<reference>M165</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>25</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Electricity</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1">
						<name>Requires Sunlight (3 hours per meal skipped)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Doesn't Eat Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Infection Attack</name>
					<notes>On any bare-handed strike, roll 3d: 6 or less indicates the attack planted an Olive Slime on the victim</notes>
					<advantage version="2">
						<name>Alternate Form Levels</name>
						<type>Physical</type>
						<levels>831</levels>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>90% Point Value of Alternate Form</name>
							<cost type="multiplier">0.9</cost>
						</modifier>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Duplication + Alternate Form Base</name>
						<modifier version="1">
							<name>Link</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Costs HP</name>
							<cost type="percentage">-10</cost>
							<levels>5</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bombardment (6 or less)</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reflexive</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unconscious Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Alternate Form (Olive Slime)</name>
							<type>Physical, Exotic</type>
							<levels>0</levels>
							<base_points>15</base_points>
							<points_per_level>1</points_per_level>
							<modifier version="1">
								<name>Extended Duration (Permanent)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Always On</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Time</name>
								<cost type="percentage">20</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<reference>B83</reference>
							<notes>Only affects the duplicate</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Duplication</name>
							<type>Mental/Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>35</points_per_level>
							<modifier version="1" enabled="no">
								<name>Duplicated Gear</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B51</reference>
							</modifier>
							<modifier version="1">
								<name>No Sympathetic Injury</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B51</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Digital</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B51</reference>
							</modifier>
							<modifier version="1">
								<name>Shared Resources</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B51</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Construct</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sequential</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Multiplication</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup26</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Death is Not Permanent)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reproduction</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<notes>Duplicates are clones, but not under your control</notes>
							</modifier>
							<reference>B50</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Vitals)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Unliving)</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1">
						<name>Costs FP (Per Second, Starvation-Based)</name>
						<cost type="percentage">-14</cost>
						<levels>2</levels>
						<affects>total</affects>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Symbiotic Olive Slime</name>
					<notes>Set Duplication level to 2 to the power of (SM+1)</notes>
					<advantage version="2">
						<name>Duplication</name>
						<type>Mental/Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>35</points_per_level>
						<modifier version="1" enabled="no">
							<name>Duplicated Gear</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<modifier version="1">
							<name>No Sympathetic Injury</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Digital</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Shared Resources</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Construct</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sequential</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Multiplication</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Death is Not Permanent)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reproduction</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<notes>Duplicates are clones, but not under your control</notes>
						</modifier>
						<modifier version="1">
							<name>Unconscious Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Uncontrollable Trigger (Use of the Extra Life)</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>One Use Only</name>
							<cost type="multiplier">0.2</cost>
						</modifier>
						<reference>B50</reference>
						<notes>Duplicates the Olive Slime form</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Life</name>
						<type>Mental, Exotic</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Copy</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Body</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Body</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B55</reference>
							<notes>@Illegal, rare or expensive body@</notes>
						</modifier>
						<modifier version="1">
							<name>Reincarnation (As Olive Slime)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Universal Digestion</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<modifier version="1" enabled="no">
						<name>Matter Eater</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>P86</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Can Eat Metal)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Dependency (Internal Bacteria)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<notes>Curing an Olive Slime Creature of disease will kill it</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Disturbing Voice</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Low Empathy</name>
					<type>Mental</type>
					<base_points>-20</base_points>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">criminology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">enthrallment</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">interrogation</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sociology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">oblivious</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">callous</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">empathy</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>No Sense of Humor</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B146</reference>
					<notes>-2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Feed, Protect and Sustain the Growth of Olive Slime</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Weakness</name>
					<type>Physical, Exotic</type>
					<modifier version="1">
						<name>1d damage per minute</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 5 minutes</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 30 minutes</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Contact With Green Slime</name>
						<cost type="multiplier">0.5</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance@</name>
						<cost type="multiplier">1</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance@</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance@</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Variable</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Affected by Plant Spells</name>
					<type>Physical</type>
					<reference>M165</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Cannot Float</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
